Zorb_Vibration
public struct Zorb_Vibration
A vibration consists of:
1) the unsigned integer of LRA channels with which to communicate
2) the delay to apply to the vibration in milliseconds
3) the duration of the vibration in milliseconds
4) the starting position within the vibration (amount to clip off the beginning)
5) the starting amplitude of the vibration
6) the ending amplitude of the vibration
7) the integer index of an easing equation to use in an array of easing functions
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Undocumented
Declaration
Swift
public var channels: UInt32 = 0
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Undocumented
Declaration
Swift
public var delay: UInt32 = 0
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Undocumented
Declaration
Swift
public var duration: UInt32 = 0
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Undocumented
Declaration
Swift
public var position: UInt32 = 0
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Undocumented
Declaration
Swift
public var start: UInt32 = 0
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Undocumented
Declaration
Swift
public var end: UInt32 = 0
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Undocumented
Declaration
Swift
public var easing: UInt32 = 0
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Declaration
Swift
public var unknownFields = SwiftProtobuf.UnknownStorage()
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Declaration
Swift
public init()
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Declaration
Swift
public static let protoMessageName: String = _protobuf_package + ".Vibration"
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Declaration
Swift
public static let _protobuf_nameMap: SwiftProtobuf._NameMap = [
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Declaration
Swift
public mutating func decodeMessage<D: SwiftProtobuf.Decoder>(decoder: inout D) throws
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Declaration
Swift
public func traverse<V: SwiftProtobuf.Visitor>(visitor: inout V) throws
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Declaration
Swift
public static func ==(lhs: Zorb_Vibration, rhs: Zorb_Vibration) -> Bool